How do we inspire genius in our students? The kind of genius that inspires? What do their castles and temples look like?
If you would like, you can save a copy of this presentation in your Google Drive so that you can take notes and edit.
What do you know and want to know about makerspaces?
Future Ready and P21 Resources
Consider first: what is our vision & what are we working on?
Write down your district's mission and vision and think about the key words there that you could support with a makerspace. Make a list of the priorities you know your school has. You might think about school improvement goals, special initiatives, or specific things you know your students want and need. These ideas will help you to formulate the goals of your makerpace.
Project Ideas: Time to Explore
Once you have an idea of what your goals are going to be, you can begin to consider possible projects to start with in the makerspace. These projects will help to guide purchasing and programming needs. Explore the different sites on the makerspace links tab of this site - or just head on over to somewhere like Pinterest to start brainstorming ideas.
The actual space
It seems a little late in the game for this, but now it's time to consider your actual space. What do you need to help make your goals work - this could include anything from location, to furniture to whiteboards to materials. Explore the Makerspace Links tab again - this time you might pay attention to the links in orange and red in particular. You might also do an image search for makerspace on google.
Where do we go from here?
Spend some considering the brainstorming that you've done with these resources. The next steps will be to:
- Build your team
- Solidify your vision based goals and projects
- Develop your materials list
- Come up with a plan for educating your colleagues and students
- Develop programming that will allow your projects to take flight - this might be in the form of maker workshops, maker recess, collaboration with specific teachers, project based learning, or Genius Hour
- Project Based Learning
- Design Thinking